- Adults are embarrassed with sharing ideas
- Adults have wild ideas, but don't share them due to colleagues judgment.
- However kids are not embarassed,glad to share ideas
- Playfullness helps an adult to be more creative, productive and comfortable
- Kids good at creating variations, experimenting
- Think with hands (building play) to create a prototype is more efficient than with words
- Interaction/services for a design can be role played (imagination involved)
- Kids learn faster from role playing,adults being experienced know outcome(solution) thus not authentic
- putting yourself into the design makes you empathize with the consumer
- roleplay an empathy tool experiences
- 3 types of play (exploration,building and role play)
- Play is not anarchy(disorder) but has rules
- There is a script,code to follow which makes play more productive
- Rules on how and when to play
- Designers need to learn to transition in and out of play to get together to form the solution
- Divergence mode , needs play the most
- Convergence mode needs seriousness
- No absolute. An adult can be both playful and serious
- Needs trust to be playful
- Needs trust to be creative
- Kids behavior useful
- Exploration (going for quantity)
- Building (Thinking with your hands
- Role play(Acting it out/more empathy)
Wednesday, 20 July 2016
Summary of Tim brown video
Tim brown video (Tales of Creativity and Play) summary in 200 words:
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